RunItAgain

How it works

Design the play. Add the movement. Run It Again

Build the play like you teach it. Place players, draw movement, add the ball, tune the timing, save the rep, then replay it until the assignment is obvious.

High Pick and Roll

High Pick and Roll result, offense

Demo
P1P2P3P4P5

Creation flow

Design the play. Add the movement. Run It Again

Design every detail of the play with player movement, routes, passes, timing delays, and a visual timeline.

Tool
Move
Route
Pass
Route mode

Tap a player, then Route.

Route style
Straight
Curve
Angle
Selected
None
Back
High Pick and Roll
Save
P1P2P3P4P5
Play timeline
Edit route delays and pass timing here.
Movement
Routes appear here after you draw movement for a player.
Passes
Passes appear here after you choose Pass and tap a receiver.

The walkthrough

Built around the coaching loop: create, teach, share, repeat.

Start with a clean field and place players where the set begins.

Draw movement paths, passes, dodges, and screens in the sequence they happen.

Preview the animation so spacing and timing are visible before practice.

Share the finished rep with players, assistants, or the whole team through a simple link.

Cursor-first creation makes desktop design fast.

Timeline controls make the sequence teachable.

Shared playback keeps everyone studying the same rep without email invites.